The party has chased the evil Lord Keraptis into the forest when they find themselves suddenly teleported into an underground maze.
Ultimately, the party’s goal will be to get to (18). They will teleport in at (1), then from (14) to (15) to (16).
(6) (7) (8) and (9) are abandoned mine tunnels, and the party should be wary of cave-ins.
(10), (11) and (12) provide cover for an encounter with monsters that might be more tactical in their attacks and use that structure to their advantage.